
Builder("Untitled", )
{
  Parts(2.000000, 10000, 0, 205, 0);
  Exparam(1, 0, 0, 0, 0);
  Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
  Vector(0.000000, 0.000000, 0.000000);;

  Builder("Untitled", )
  {
    Parts(0.400000, 1, 2, 205, 0);
    Exparam(0, 0, 0, 0, 0);
    Quaternion(0.009088, 0.000000, -0.999959, 0.000000);
    Vector(0.000000, 0.000000, 0.000000);

    Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.706794, -0.707220, 0.003518, -0.016372);
    Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
    Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.869181, -0.494413, 0.000000, -0.008988);
    Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.934047, -0.014769, -0.356824, 0.003776);
    Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.842628, 0.001838, -0.538043, 0.022012);
    Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.988889, -0.147061, -0.021687, -0.000960);
    Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.907836, 0.000000, -0.419326, 0.000000);
    Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.924175, -0.010219, 0.378087, -0.053346);
    Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.811276, -0.033686, -0.575813, -0.095586);
    Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.755742, -0.001091, 0.654276, 0.027855);
    Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.900202, 0.043032, -0.431108, -0.043936);
    Motion("Untitled", 12, 12, 12, 30, 0, 0, 0.934810, -0.355089, 0.000000, -0.006455);
    Motion("Untitled", 13, 17, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

    Builder("Untitled", dx2core.x)
    {
      Parts(2.000000, 1, 2, 0, 0);
      Exparam(0, -2, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.031442, 0.660378, 0.000572);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.004223, -0.016544, -0.724754, 0.688797);
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.949379, -0.011825, -0.313753, -0.009928);
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.996428, 0.084436, 0.000000, 0.001535);
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.987369, -0.077955, -0.137831, -0.005293);
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.974142, -0.053207, -0.212823, 0.054060);
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.998763, -0.049182, -0.007253, -0.000321);
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.953337, -0.156073, -0.249772, -0.066369);
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.977454, -0.131988, 0.144297, 0.079637);
      Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.889331, -0.194201, -0.396154, -0.120160);
      Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.944339, -0.073454, 0.310596, 0.079734);
      Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.923222, 0.268188, -0.089896, 0.260106);
      Motion("Untitled", 12, 12, 12, 30, 0, 0, 0.817033, -0.230709, 0.528230, -0.014267);
      Motion("Untitled", 13, 17, 13, 30, 0, 0, 0.987362, 0.158458, 0.000000, 0.002880);;

      Builder("Untitled", dx2armru.x)
      {
        Parts(1.000000, 1, 2, 0, 0);
        Exparam(0, -2, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-1.603578, 0.345918, -0.029150);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.692591, -0.721212, 0.000000, -0.013110);
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.984304, 0.085663, 0.008639, -0.154052);
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.987746, 0.060989, -0.091593, -0.110679);
        Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.783433, 0.452245, -0.358629, -0.230417);
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.730679, 0.289694, 0.216047, -0.579232);
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.634857, 0.628006, -0.416508, 0.170548);
        Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.750253, -0.116117, -0.235791, -0.606663);
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.940792, 0.004690, 0.230340, -0.248660);
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.944779, 0.202971, 0.042306, -0.253782);
        Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.949272, -0.017911, -0.006892, -0.313871);
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.925560, -0.045605, 0.104840, -0.360925);
        Motion("Untitled", 12, 12, 12, 30, 0, 0, 0.988432, 0.089737, 0.029214, -0.118728);
        Motion("Untitled", 13, 17, 13, 30, 0, 0, 0.993725, -0.023777, -0.008476, -0.108961);
        Motion("Untitled", 14, 20, 15, 60, 0, 0, 0.988840, 0.022268, 0.146426, 0.016104);
        Motion("Untitled", 15, 0, 15, 1, 0, 0, -0.318090, -0.166991, -0.060677, 0.931264);;

        Builder("Untitled", dx2armrd.x)
        {
          Parts(2.000000, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(-0.345860, -0.849082, -0.006288);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.735343, -0.134474, 0.098442, -0.656883);
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.973785, 0.197288, 0.080949, -0.079168);
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.987982, -0.135037, 0.068955, -0.030017);
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.846977, 0.279117, 0.117983, 0.436810);
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.942679, -0.294719, 0.154226, -0.026663);
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.969360, 0.137697, 0.059018, -0.194671);
          Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.943709, 0.138287, 0.235716, 0.186356);
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.860991, 0.474884, -0.168643, -0.068835);
          Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.883665, 0.226481, -0.392801, -0.116405);
          Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.932138, 0.267262, -0.150537, -0.192429);
          Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.975573, 0.186551, -0.078491, 0.085410);
          Motion("Untitled", 12, 12, 12, 30, 0, 0, 0.934021, 0.252200, -0.099952, -0.232398);
          Motion("Untitled", 13, 17, 13, 30, 0, 0, 0.994551, 0.104238, 0.000000, 0.001895);;

          Builder("Untitled", dx2gun.x)
          {
            Parts(10.000000, 1, 2, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(0.731507, -0.680320, -0.011531, -0.043934);
            Vector(-0.057870, -1.768042, -0.312570);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.030048, -0.721301, -0.213137, 0.658327);
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.939019, 0.328921, 0.098715, -0.017664);
            Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.965774, 0.043374, 0.255253, 0.015667);
            Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 9, 9, 9, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 10, 10, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 12, 12, 12, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 13, 17, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

            Builder("Untitled", )
            {
              Parts(0.600000, 1, 0, 0, 0);
              Exparam(0, 1101, 0, 0, 0);
              Quaternion(0.000000, -0.981160, -0.193208, 0.000000);
              Vector(0.092406, 0.701658, -9.768774);;

            }
            Builder("Untitled", )
            {
              Parts(0.600000, 1, 0, 0, 0);
              Exparam(0, 1007, 0, 0, 0);
              Quaternion(0.000000, -0.981160, -0.193208, 0.000000);
              Vector(0.092406, 0.701661, -9.768804);;

            }
            Builder("Untitled", )
            {
              Parts(0.600000, 1, 0, 0, 0);
              Exparam(0, 1011, 0, 0, 0);
              Quaternion(0.000000, -0.981160, -0.193208, 0.000000);
              Vector(0.092407, 0.701663, -9.768835);;

            }
          }
        }
        Builder("Untitled", dx2arms.x)
        {
          Parts(1.400000, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(0.125696, 0.534694, 0.002284);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.934633, 0.020665, 0.352048, 0.045797);
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.998133, 0.051543, 0.002682, -0.032653);
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.999381, 0.009202, -0.030874, -0.014121);
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.978802, 0.131210, 0.085650, -0.131888);
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.999159, 0.007644, -0.009819, 0.039066);
          Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.993023, 0.093921, -0.070699, -0.009306);
          Motion("Untitled", 9, 9, 9, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 10, 10, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.983373, 0.028827, -0.172284, -0.049649);
          Motion("Untitled", 12, 12, 12, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 13, 17, 13, 30, 0, 0, 0.998985, -0.043752, 0.000016, -0.010711);;

          Builder("Untitled", dx2armrc.x)
          {
            Parts(7.000000, 1, 2, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(-0.817548, 0.282998, -0.014862);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.586468, 0.035669, -0.800733, -0.116662);
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.730192, -0.164714, 0.118714, -0.652377);
            Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 9, 9, 9, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 10, 10, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 12, 12, 12, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 13, 17, 13, 30, 0, 0, 0.961463, -0.274889, 0.000000, -0.004997);;

            Builder("Untitled", dx2stb.x)
            {
              Parts(5.000000, 1, 2, 0, 0);
              Exparam(0, 0, 0, 0, 0);
              Quaternion(0.599401, 0.372093, 0.368601, -0.605309);
              Vector(0.050478, -0.141724, 0.513648);;

            }
            Builder("Untitled", )
            {
              Parts(1.000000, 1, 0, 0, 0);
              Exparam(0, 1012, 0, 0, 0);
              Quaternion(-0.700835, -0.603299, 0.339926, -0.171210);
              Vector(-2.122418, -6.721384, 0.075056);;

            }
          }
          Builder("Untitled", dx2hat.x)
          {
            Parts(2.000000, 1, 2, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(-0.768683, 0.621502, -0.088491, 0.122607);
            Vector(-0.425394, 0.815600, -0.164422);

            Motion("Untitled", 1, 13, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 2, 14, 2, 30, 0, 0, 0.757356, 0.649720, 0.034213, -0.055728);;

          }
          Builder("Untitled", dx2sand.x)
          {
            Parts(0.400000, 1, 2, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(0.999259, -0.005525, 0.025460, 0.028331);
            Vector(-0.436946, 0.119130, -1.110612);;

            Builder("Untitled", )
            {
              Parts(0.400000, 1, 0, 0, 0);
              Exparam(0, 1013, 0, 0, 0);
              Quaternion(0.047163, -0.086427, 0.991266, -0.087742);
              Vector(0.000000, 0.000000, 0.000000);;

            }
          }
        }
      }
      Builder("Untitled", dx2armru.x)
      {
        Parts(1.000000, 1, 2, 0, 0);
        Exparam(0, -2, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(1.886554, 0.220126, 0.034294);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.724175, -0.689503, 0.000000, -0.012534);
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.953142, 0.076089, -0.241665, 0.165317);
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.974345, -0.068071, -0.005984, 0.214434);
        Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.895565, 0.277738, -0.303782, 0.168945);
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.700584, 0.571986, -0.401634, 0.143891);
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.341204, 0.922629, -0.034551, 0.176472);
        Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.518956, 0.474428, -0.667577, 0.244834);
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.872903, 0.346312, -0.136016, 0.315608);
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.935888, 0.012511, -0.087654, 0.340989);
        Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.028993, 0.771985, 0.389095, 0.501801);
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.564018, 0.690476, -0.205858, 0.403421);
        Motion("Untitled", 12, 12, 12, 30, 0, 0, 0.838894, 0.318870, 0.440369, -0.025544);
        Motion("Untitled", 13, 17, 13, 30, 0, 0, 0.982000, -0.145035, -0.002659, 0.120967);;

        Builder("Untitled", dx2armld.x)
        {
          Parts(2.000000, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(-0.062882, -0.817626, -0.001144);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.779826, 0.000009, -0.625996, -0.000537);
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.961210, 0.114253, 0.247143, -0.044057);
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.975052, 0.212081, -0.059041, -0.028461);
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.955716, 0.201011, 0.209353, -0.048720);
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.817608, 0.113702, 0.334066, -0.454961);
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.854353, -0.002003, -0.050092, -0.517269);
          Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.595262, 0.088338, 0.506242, -0.617721);
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.802999, 0.401546, 0.271001, -0.347147);
          Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.967643, 0.052964, -0.219581, -0.112451);
          Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.962137, -0.039777, -0.265431, 0.047496);
          Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.930427, 0.198715, -0.307317, 0.019352);
          Motion("Untitled", 12, 12, 12, 30, 0, 0, 0.887702, -0.433962, -0.148639, 0.039620);
          Motion("Untitled", 13, 17, 13, 30, 0, 0, 0.966520, 0.254708, 0.018178, -0.025158);;

          Builder("Untitled", bms.x)
          {
            Parts(8.000000, 1000, 2, 0, 3);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(0.523718, -0.851751, 0.000000, -0.015483);
            Vector(0.031450, -1.635356, 0.000572);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.495845, 0.855576, -0.087279, -0.120457);
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.956453, 0.044993, -0.106545, -0.267995);
            Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.447940, -0.481132, 0.486137, -0.575789);
            Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.655873, -0.213758, -0.646410, 0.326026);
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.464663, -0.845453, 0.081374, -0.250351);
            Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.556506, -0.571512, -0.053243, -0.600700);
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.913991, -0.174572, 0.185499, -0.315808);
            Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.966634, -0.255978, 0.002619, -0.009298);
            Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.937599, -0.090742, 0.124155, -0.311864);
            Motion("Untitled", 12, 12, 12, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 13, 17, 13, 30, 0, 0, 0.901478, -0.432753, 0.000000, -0.007866);;

          }
        }
        Builder("Untitled", dx2arms.x)
        {
          Parts(1.400000, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(-0.005832, 0.000000, -0.999983, 0.000000);
          Vector(-0.534506, 0.597492, -0.009716);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.944990, -0.000002, -0.327098, 0.000280);
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.743832, 0.634398, -0.093074, -0.188654);
          Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.900409, 0.159652, 0.392138, -0.100011);
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.705031, 0.099305, 0.661755, -0.234840);
          Motion("Untitled", 9, 9, 9, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 10, 10, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.960049, 0.151192, 0.176794, -0.155531);
          Motion("Untitled", 12, 12, 12, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 13, 17, 13, 30, 0, 0, 0.974781, -0.214794, -0.058670, -0.014969);;

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            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(-0.723322, 0.345916, -0.004710);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.676461, -0.039395, 0.733136, -0.057973);
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.993646, 0.059520, 0.035505, -0.088678);
            Motion("Untitled", 3, 3, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 7, 7, 7, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 9, 9, 9, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 10, 10, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 12, 12, 12, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 13, 17, 13, 30, 0, 0, 0.960084, 0.279707, 0.000000, 0.001822);;

            Builder("Untitled", dx2stb.x)
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              Parts(5.000000, 1, 2, 0, 0);
              Exparam(0, 0, 0, 0, 0);
              Quaternion(-0.399865, -0.617784, 0.585383, -0.340263);
              Vector(-0.111126, -0.588044, -0.645134);;

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            Builder("Untitled", )
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              Parts(1.000000, 1, 0, 0, 0);
              Exparam(0, 1102, 0, 0, 0);
              Quaternion(-0.324591, -0.175342, 0.710163, -0.599637);
              Vector(-2.331658, -6.576744, 0.061690);;

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          Builder("Untitled", dx2hat.x)
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            Parts(2.000000, 1, 2, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(0.110275, 0.121556, 0.753568, 0.636552);
            Vector(-0.416958, 0.896334, 0.252266);

            Motion("Untitled", 1, 13, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 2, 14, 2, 30, 0, 0, 0.767076, 0.640188, 0.041167, -0.007688);;

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          Builder("Untitled", dx2sand.x)
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            Parts(0.400000, 1, 2, 0, 0);
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            Quaternion(0.003256, 0.000000, 0.999995, 0.000000);
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            Builder("Untitled", )
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              Parts(0.400000, 1, 0, 0, 0);
              Exparam(0, 1013, 0, 0, 0);
              Quaternion(-0.053933, 0.135912, 0.961105, -0.234304);
              Vector(0.000000, 0.000000, 0.000000);;

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      Builder("Untitled", dx2mbur.x)
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        Parts(2.000000, 1, 2, 0, 0);
        Exparam(0, -2, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.893950, 0.360666, 0.656212);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.981247, -0.192724, 0.000000, -0.003503);
        Motion("Untitled", 2, 15, 2, 30, 0, 0, 0.949766, -0.312910, 0.000000, -0.005688);
        Motion("Untitled", 3, 16, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

        Builder("Untitled", dx2stb.x)
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          Parts(2.000000, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.727596, 0.012468, 0.000000, -0.685893);
          Vector(0.008144, -0.000290, 1.193972);

          Motion("Untitled", 1, 15, 1, 30, 0, 0, 0.984013, -0.010469, -0.177786, -0.000190);
          Motion("Untitled", 2, 16, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

        }
        Builder("Untitled", dx2stb.x)
        {
          Parts(4.000000, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.973943, -0.226757, 0.000000, -0.004122);
          Vector(-0.379770, -0.000148, -0.454560);

          Motion("Untitled", 1, 15, 1, 30, 0, 0, 0.991650, -0.128932, 0.000000, -0.002344);
          Motion("Untitled", 2, 16, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

        }
        Builder("Untitled", )
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          Parts(1.000000, 1, 0, 0, 0);
          Exparam(0, 2001, 0, 0, 0);
          Quaternion(0.998504, 0.054673, 0.000000, 0.000994);
          Vector(-0.031022, -0.232890, 1.702702);;

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      Builder("Untitled", dx2mbur.x)
      {
        Parts(2.000000, 1, 2, 0, 0);
        Exparam(0, -2, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(0.751722, 0.378898, 0.867538);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.970450, -0.241261, 0.000000, -0.004386);
        Motion("Untitled", 2, 15, 2, 30, 0, 0, 0.954329, -0.298707, 0.000000, -0.005430);
        Motion("Untitled", 3, 16, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

        Builder("Untitled", dx2stb.x)
        {
          Parts(2.000000, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(0.688995, 0.013173, 0.000000, -0.724647);
          Vector(0.011948, 0.000098, 0.984148);

          Motion("Untitled", 1, 15, 1, 30, 0, 0, 0.984013, 0.009005, -0.177866, 0.000164);
          Motion("Untitled", 2, 16, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

        }
        Builder("Untitled", dx2stb.x)
        {
          Parts(4.000000, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(-0.007722, 0.000965, -0.235002, -0.971964);
          Vector(0.339282, 0.000056, -0.619976);

          Motion("Untitled", 1, 15, 1, 30, 0, 0, 0.991650, 0.128930, 0.000923, -0.002311);
          Motion("Untitled", 2, 16, 2, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

        }
        Builder("Untitled", )
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          Parts(1.000000, 1, 0, 0, 0);
          Exparam(0, 2001, 0, 0, 0);
          Quaternion(0.998998, 0.044740, 0.000000, 0.000813);
          Vector(-0.022858, -0.252562, 1.259198);;

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      Builder("Untitled", dx2burb.x)
      {
        Parts(2.400000, 1, 2, 0, 0);
        Exparam(0, -2, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.016600, -0.565160, 0.910380);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.815633, -0.578532, -0.004871, 0.004439);
        Motion("Untitled", 2, 15, 2, 30, 0, 0, 0.984887, -0.173169, 0.000000, -0.003148);
        Motion("Untitled", 3, 16, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

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    Builder("Untitled", dx2bot.x)
    {
      Parts(2.200000, 1, 2, 0, 0);
      Exparam(0, -2, 0, 0, 0);
      Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
      Vector(0.000000, 0.283018, 0.000000);

      Motion("Untitled", 1, 1, 1, 30, 0, 0, -0.008380, 0.013577, -0.999769, 0.014383);
      Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.900653, 0.016033, -0.434034, 0.013449);
      Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.998171, -0.059743, 0.007173, 0.005878);
      Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.994192, -0.090088, -0.050728, -0.029895);
      Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.976663, -0.131181, -0.159537, -0.058903);
      Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.897576, 0.440512, 0.017458, -0.001338);
      Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.970869, -0.132884, -0.197022, -0.030624);
      Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.987250, -0.082211, 0.130499, 0.039350);
      Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.996914, -0.027235, -0.073142, 0.008396);
      Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.944937, -0.043009, 0.323990, 0.016589);
      Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.999493, -0.027773, 0.008879, -0.012780);
      Motion("Untitled", 12, 12, 12, 30, 0, 0, 0.998422, -0.009435, 0.054622, -0.009044);
      Motion("Untitled", 13, 17, 13, 30, 0, 0, 0.996428, 0.084436, 0.000000, 0.001535);;

      Builder("Untitled", dx2sct.x)
      {
        Parts(1.600000, 1, 2, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(0.027190, -0.754492, -1.165764);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.997396, 0.018298, 0.069758, 0.000915);
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.990389, 0.107813, -0.081057, -0.030575);
        Motion("Untitled", 4, 4, 4, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.984719, -0.158132, -0.072695, -0.006226);
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 10, 10, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 12, 12, 12, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
        Motion("Untitled", 13, 17, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

      }
      Builder("Untitled", dx2legu.x)
      {
        Parts(1.600000, 1, 2, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(0.817610, -1.257862, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.318282, 0.896698, -0.261507, 0.161999);
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.971649, 0.036104, -0.112275, 0.204911);
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.983579, 0.116179, -0.137403, -0.013988);
        Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.943039, 0.055194, -0.256689, 0.204308);
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.898459, 0.334296, -0.201915, 0.200618);
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.877504, 0.351111, -0.041000, 0.324080);
        Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.958101, 0.196766, -0.047764, 0.202594);
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.798115, 0.601625, -0.031122, 0.009573);
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.775310, 0.498621, -0.255342, 0.291671);
        Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.946186, 0.144059, 0.087037, 0.276412);
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.968488, 0.034476, -0.087601, 0.230582);
        Motion("Untitled", 12, 12, 12, 30, 0, 0, 0.866092, -0.495659, -0.046186, 0.045531);
        Motion("Untitled", 13, 17, 13, 30, 0, 0, 0.976857, -0.092853, -0.131575, 0.140773);;

        Builder("Untitled", dx2legm.x)
        {
          Parts(2.600000, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(0.062880, -1.541362, 0.000120);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.325247, -0.159421, -0.132294, 0.922657);
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.986533, -0.124973, 0.104059, 0.017483);
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.984102, -0.054292, 0.163584, -0.042855);
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.972260, -0.207200, -0.106223, 0.022262);
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.957112, -0.159644, 0.220424, 0.099313);
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.911608, -0.394809, -0.106762, 0.041214);
          Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.979578, -0.138112, -0.111868, 0.094012);
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.668773, -0.648315, 0.146249, 0.333229);
          Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.796336, -0.572019, 0.088445, 0.175558);
          Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.921918, -0.357448, -0.149195, 0.006192);
          Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.980449, -0.191191, -0.045012, -0.011806);
          Motion("Untitled", 12, 12, 12, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
          Motion("Untitled", 13, 17, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

          Builder("Untitled", dx2legd.x)
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            Parts(1.800000, 1, 2, 0, 0);
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            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(0.000030, -2.389892, -0.000564);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.501831, -0.864090, -0.001321, 0.038894);
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.917251, -0.322521, -0.149647, -0.179549);
            Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.897024, -0.440588, 0.024175, 0.025420);
            Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.940189, -0.335587, -0.040973, -0.041802);
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.924689, -0.365664, -0.086124, -0.061830);
            Motion("Untitled", 6, 6, 6, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.900632, -0.433374, 0.001733, -0.032332);
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.881268, -0.456085, -0.114555, -0.047230);
            Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.951407, -0.289744, -0.080294, -0.066535);
            Motion("Untitled", 10, 10, 10, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.901773, -0.431664, -0.009863, 0.019327);
            Motion("Untitled", 12, 12, 12, 30, 0, 0, 0.938297, -0.342338, 0.046418, 0.015792);
            Motion("Untitled", 13, 17, 13, 30, 0, 0, 0.934810, -0.355089, 0.000000, -0.006455);;

          }
          Builder("Untitled", dx2legb.x)
          {
            Parts(2.000000, 1, 2, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(-0.017004, -0.715886, 0.157794);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.975062, -0.177239, -0.133230, 0.009487);
            Motion("Untitled", 2, 15, 2, 30, 0, 0, 0.958681, -0.284437, 0.000000, -0.005171);
            Motion("Untitled", 3, 16, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

            Builder("Untitled", )
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              Parts(1.000000, 1, 0, 0, 0);
              Exparam(0, 2001, 0, 0, 0);
              Quaternion(0.952077, 0.303559, 0.037300, -0.002985);
              Vector(-0.061670, -0.745602, 0.438500);;

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      Builder("Untitled", dx2legu.x)
      {
        Parts(1.600000, 1, 2, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
        Vector(-0.849056, -1.320754, 0.000000);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.333114, 0.862487, 0.280343, -0.257990);
        Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.923729, 0.140887, 0.077027, -0.347769);
        Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.901502, 0.424231, 0.084063, 0.015999);
        Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.900501, 0.377951, 0.024783, -0.213625);
        Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.858823, 0.474272, 0.092354, -0.170176);
        Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.817654, 0.521960, 0.224133, -0.093618);
        Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.801145, 0.468023, 0.307241, -0.211482);
        Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.922317, 0.181786, 0.215407, -0.264359);
        Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.781057, 0.447469, -0.273069, -0.339344);
        Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.933189, 0.304736, -0.099850, -0.162249);
        Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.825355, 0.478398, 0.017562, -0.299358);
        Motion("Untitled", 12, 12, 12, 30, 0, 0, 0.889726, 0.411696, 0.001240, -0.197210);
        Motion("Untitled", 13, 17, 13, 30, 0, 0, 0.992347, -0.040424, 0.026849, -0.113549);;

        Builder("Untitled", dx2legm.x)
        {
          Parts(2.600000, 1, 2, 0, 0);
          Exparam(0, 0, 0, 0, 0);
          Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
          Vector(-0.000038, -1.477562, -0.000972);

          Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.336871, -0.196582, 0.116345, -0.913420);
          Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.905955, -0.395970, 0.097928, 0.113415);
          Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.724164, -0.681074, -0.105093, -0.026064);
          Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.936551, -0.344946, 0.055723, 0.027911);
          Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.751923, -0.579673, 0.187996, -0.251492);
          Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.892220, -0.402823, -0.200294, -0.039497);
          Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.854703, -0.475246, -0.041282, -0.204741);
          Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.973246, -0.219077, -0.029981, -0.062436);
          Motion("Untitled", 9, 9, 9, 30, 0, 0, 0.770680, -0.610797, 0.011678, 0.181227);
          Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.885026, -0.300265, 0.257860, -0.245107);
          Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.752883, -0.657562, -0.026339, 0.009268);
          Motion("Untitled", 12, 12, 12, 30, 0, 0, 0.738702, -0.671802, -0.024284, 0.049115);
          Motion("Untitled", 13, 17, 13, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

          Builder("Untitled", dx2legd.x)
          {
            Parts(1.800000, 1, 2, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(-0.094368, -2.421564, -0.000452);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.433585, -0.899730, -0.012322, 0.048369);
            Motion("Untitled", 2, 2, 2, 30, 0, 0, 0.972537, -0.229129, -0.006518, -0.040358);
            Motion("Untitled", 3, 3, 3, 30, 0, 0, 0.965618, -0.203869, -0.012975, 0.160784);
            Motion("Untitled", 4, 4, 4, 30, 0, 0, 0.945588, -0.278917, -0.008812, -0.167305);
            Motion("Untitled", 5, 5, 5, 30, 0, 0, 0.989152, -0.097239, -0.105589, 0.031220);
            Motion("Untitled", 6, 6, 6, 30, 0, 0, 0.992321, -0.104544, -0.012203, 0.064974);
            Motion("Untitled", 7, 7, 7, 30, 0, 0, 0.975271, -0.217620, -0.023839, 0.030315);
            Motion("Untitled", 8, 8, 8, 30, 0, 0, 0.904199, -0.426880, 0.006337, 0.012562);
            Motion("Untitled", 9, 9, 9, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);
            Motion("Untitled", 10, 10, 10, 30, 0, 0, 0.956928, -0.286801, -0.037260, -0.025392);
            Motion("Untitled", 11, 11, 11, 30, 0, 0, 0.930127, -0.346023, 0.111975, 0.050929);
            Motion("Untitled", 12, 12, 12, 30, 0, 0, 0.976118, -0.216116, -0.012107, -0.018466);
            Motion("Untitled", 13, 17, 13, 30, 0, 0, 0.962819, -0.270104, 0.000000, -0.004910);;

          }
          Builder("Untitled", dx2legb.x)
          {
            Parts(2.000000, 1, 2, 0, 0);
            Exparam(0, 0, 0, 0, 0);
            Quaternion(1.000000, 0.000000, 0.000000, 0.000000);
            Vector(-0.031238, -0.707398, 0.169528);

            Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.958232, -0.267358, 0.098673, 0.023949);
            Motion("Untitled", 2, 15, 2, 30, 0, 0, 0.965458, -0.260515, 0.000000, -0.004736);
            Motion("Untitled", 3, 16, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

            Builder("Untitled", )
            {
              Parts(1.000000, 1, 0, 0, 0);
              Exparam(0, 2001, 0, 0, 0);
              Quaternion(0.943679, 0.324333, 0.045871, 0.046628);
              Vector(-0.083526, -0.705830, 0.657474);;

            }
          }
        }
      }
      Builder("Untitled", dx2stb.x)
      {
        Parts(4.000000, 1, 2, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.936565, 0.350436, 0.000000, 0.006370);
        Vector(-0.966786, -0.620006, 0.118640);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.998998, 0.044744, -0.000431, 0.000293);
        Motion("Untitled", 2, 15, 2, 30, 0, 0, 0.990997, -0.133862, 0.000000, -0.002433);
        Motion("Untitled", 3, 16, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

      }
      Builder("Untitled", dx2stb.x)
      {
        Parts(4.000000, 1, 2, 0, 0);
        Exparam(0, 0, 0, 0, 0);
        Quaternion(0.008138, 0.034191, 0.355083, -0.934174);
        Vector(0.992636, -0.728494, 0.156654);

        Motion("Untitled", 1, 1, 1, 30, 0, 0, 0.998219, -0.059513, 0.002217, -0.003344);
        Motion("Untitled", 2, 15, 2, 30, 0, 0, 0.988889, 0.148451, -0.004078, 0.006621);
        Motion("Untitled", 3, 16, 3, 30, 0, 0, 1.000000, 0.000000, 0.000000, 0.000000);;

      }
    }
  }
  Builder("Untitled", dx2prot.x)
  {
    Parts(10.000000, 5000, 0, 205, 0);
    Exparam(0, 542, 0, 0, 0);
    Quaternion(-0.000859, -0.000013, -0.999888, -0.014920);
    Vector(-0.067606, -0.532784, 2.987424);;

  }
}
